![]() It may start off with requests like "we're too far from the office! Build us an office!" which you can generally solve just by building an office near their neighborhood. They won't have them right away, of course, but they will. You see, the majority of the game is dominated by solving people's complaints. Say, however, you manage to overcome the mind-numbingly cumbersome interface and you lay a few roads and plan a few buildings then you get to the real problem. And while you can technically lay a building over the road and (later) evict the building's tenants, leaving an empty lot of land in its place, the fact that you have no direct control over a piece of road that you lay (at least in the beginning of the game) is just one of the many flaws that riddle this title (and we couldn't possibly address all of them in one article). This may seem simple, and in a way it is, because you're given an incredibly limited amount of control over your creations - you can't actually delete roads that you lay or change the terrain. ![]() The buildings will, within a few moments, go through their phases of construction and pop to life, revealing new characters to interact with. Otherwise, you can lay roads with the Road Construction tool, screen the emails of applicants who wish to live in your city, and then place their buildings somewhere on the field. That's really the only reason you run around. You can run around on foot (when you're not levitating) and talk to the inhabitants of your city, and buy things from various restaurants and shops. Playing this game involves a few, aggravatingly restricted, creative systems. Let's unleash the true torrent of our unquenchable hatred. And that, friends, ends our kindness towards Metropolismania 2. The only other positive comment we can make about this title is that the character creation system, which is lackluster at best, lets you create a girl vaguely resembling our beloved Haruhi, from The Melancholy of Haruhi Suzumiya. Building a city, and then being able to run around in it, is a (theoretically) pleasing notion. The first point is this: the fundamental premise of Metropolismania 2 is functional. With that said, we might as well mention the two positive elements in this game. ![]() At least in the first Metropolismania, you were given a brief backstory with which you could orient and root your purpose in the game. The manual provides little else in terms of this information, so you're on your own. He doesn't tell you why you're building, nor does he tell you anything about the overarching status of the world outside your personal bubble. Although he gives you some tutorials, and quite a few specifics on city building, he provides you with absolutely no context for your existence. Anyway, your boss tells you that you're about to build a city, it'll be tough work, etc. You'll get used to it after a while, but we have to wonder what brought about this design decision, since something so obvious couldn't have been a mistake. We don't know why (other than to give praise to the Demon Lords), but if any character is standing still, they float up and down, merrily. It'll be soon after this discussion that you'll recognize the raw, demonic power at work in this game, considering the fact that everyone levitates. You start off by holding a brief conversation with your boss in his poorly rendered office. There is no happiness - only a boiling inferno that greedily consumes the hope of the innocent and smashes their dreams upon the rocks of discontent. And while this may sound okay (it may even sound fun), do not be deceived. By using a simple control scheme, the purpose of the game is to creatively and practically structure a city, and keep everyone happy by responding to their needs, complaints and eccentricities. Published by Natsume and developed by Indi Software, Metropolismania 2 is a city-building game that allows you to create a metropolis and interact with its inhabitants. That beast is Metropolismania 2 a twisted, darkfire abomination spawned from the misery of a thousand agony-filled wretches.
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